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if anyone have successfuly loaded this on Linux, please post how. ADDITIONALS: cant seem to get this working under linux. But it's good to give it a shot - some games night run better than in Gameyob and others worse, but at least you'll have the option to choose. Move your to either where Super Game Boy rom is or to where the gameboy rom you are trying to load and it should work. Might be because it's a relatively unknown game. Balloon Fight GB (Color version of Balloon Kid, released only in Japan) ran weirdly slow when I tried it, though. Don't bother with GBA in an Old 3DS, but the other ones seem pretty fine. Otherwise it's just a bunch of ROMs and unless it's a beat-em-up game, I might just jump from one to another.ĮDIT: Read your old post - mGBA emulates GB, GBC, SGB and GBA. I personally like having installed games instead of emulators as I feel i can focus better on them. I like having a bunch of smaller stuff installed as I store it on folders, but if you don't like it, you can choose at least one or two games and use Ultimate VC Injector. For all I know compatibility isn't as high as VC injection, but I heard some games work good and it's always improving.Īlso, unless you're really starved for SD space, installed games really don't take as much more space as ROMs would, at least in my opinion. For regular GB and GBC exclusive games, you can use Gambette, but I personally would advise injecting on the official emulators if you want them as hassle-free albeit option-limited as you can get.Ĭlick to expand.Haver you given Gbarunner 2 a shot? It's part of Twilight Menu ++.
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I believe this to be the best way to experience SGB games on a 3DS. So, shortly, for anyone who happens to have the same questions as mine: if you want to play Super Game Boy enhanced GB games on your 3DS, go for latest stable of mGBA, Lameboy 0.9 on the DS via TM++ or - if you can make native borders work or want to use custom ones - Gameyob for 3DS. You still won't get the SNES sound samples (you won't in any of these previous ones either) and some of the SGB borders will be cut due to the very low res of the DS, but if you're willing, this is a pretty great way to go. Lastly, Lameboy 0.9 (GB emulator for the DS, available natively in TM++) runs the game pretty much perfect. Follow this link and then find the 'internal palette' section. Is there any way to add them to retroarch without too much effort. Nevertheless, the games appear colored like they should, and performance is pretty great - even moreso than mGBA, maybe, despite coming across a known glitch in DK94 where a box doesn't show up properly after clearing a level. If you Play a Gameboy game on a Gameboy Color or Gameboy Advance, on startup you can mess around with the color palette to make Gameboy games slightly more colorful. I don't know why my Gameyob didn't show up the borders like it should, and even after checking out some threads here and on github, I'm still not sure what happened, as SGB borders are turned to on. Performance is pretty good, minus a small hiccup and audio glitch here and there. After installing the last stable version (0.7.3) Super Game Boy support was working right out of the bat. After an ungodly amount of time, I discovered what was wrong: I had installed an mGBA version that was found on the nightlies thread, but turns out that was outdated. Most things is possible to do with RetroArch these days and it's really stable too.So. Retroarch -L "C:\Path\To\cores\bsnes_mercury_balanced_libretro.dll" -c "C:\Path\To\config\config.cfg" "C:\Path\To\Super Game Boy.sfc" -subsystem sgb "C:\Path\To\Game.gb" The VBA-M cores base width is GBA: 240, GB: 160 (256 with border/SGB mode) The VBA-M cores base height is GBA: 160, GB: 144 (224 with border/SGB mode) The VBA-M cores max width is 256. The VBA-M cores core provided sample rate is 32768 Hz. I know you can get SGB colors with Gambatte through custom palettes, but also if you want the full experience of SGB you can also run bsnes mercury like this: The VBA-M cores core provided FPS is 59.72. Admittedly the game boy and game gear overlays are interesting as they make it look exactly like it did on the. I guess you can do everything you said you want to do, but as I'm only interesting getting as close to the real thing I tend to not left things out. In my retro arch, for all my other systems, setting the overlay option to disabled removed the overlays, however specifically with my game boy and game gear consoles I am unable to remove the system appearance to enable full screen. This let's me just update the cores along with the info files without hassle. I'm using an older version of RetroArch (1.3.0) along with RAEM, a frontend that simulates the Windows GUI experience. It may seem strange but I have separate bare bone instances of RetroArch on my gaming rig which I treat as separate emulators depending on which cores I use (I'm not fond of multi-platform emulators either but this works fine)